Zero Deadzone & TMR
Understanding TMR Sensors and the "Zero Deadzone" Myth
Lately, we’ve received some queries regarding why TMR joysticks appear to "drift" when in-game deadzones are set to zero. To ensure you’re getting the most out of your gear, we want to clear up some common misinformation circulating in the FPS community.
TL;DR: The Short Version
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It’s Not Drift: "Drift" at 0% deadzone is just the TMR sensor being hyper-accurate. It is registering the literal physical center of the stick, which is rarely a "perfect" zero.
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2000Hz Polling: Because our sticks send double the data of standard controllers, the game sees every micro-movement.
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The Fix: Set your in-game deadzone to 1–2%. You’ll get perfect stability without losing any of the micro-control TMR is known for or dial it in further with a recalibration.
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Durability: Unlike standard sticks, TMR centering won't get worse over time. Once you find your setting, it stays there.
If you want to understand further, please continue reading.
What Exactly is a Deadzone?
As the name implies, a deadzone is a defined "null zone" on your thumbstick where movement is not registered by the game.
In the competitive FPS world, the prevailing advice is to lower your deadzone as much as possible to achieve better micro-adjustment control. While this is fundamentally true, the push for "absolute zero" deadzones is often counterproductive. Having a small, defined area that ignores movement makes the stick easier to stabilize and prevents unintended inputs.
Why Does My TMR Stick "Drift" at Zero Deadzone?
If you see movement while your thumbstick is at rest with a 0% deadzone, the hardware is behaving exactly as intended. This isn't "stick drift" in the traditional sense (sensor degradation); it is simply raw data registration.
- Absolute Sensitivity: At a zero setting, there is no "off" switch. If the stick is even 0.0001% off-center due to gravity or mechanical resting position, the game will register it as active movement.
- The 2000Hz Factor: Our standard TMR modules feature a 2000Hz polling rate. This means the stick reports its position to your game twice as often as standard modules. When you pair hyper-accurate positioning data with zero deadzone, the game picks up every microscopic vibration or microscopic tilt that a standard stick would simply miss.
Will This Affect My Gameplay?
In short: No. This "resting movement" only occurs when the controller is sitting untouched. The moment you begin playing, your active inputs override the resting position. Because TMR sensors do not rely on physical contact (like traditional potentiometers), they don't "wear down" over time, meaning your centering will remain consistent for the life of the controller.
How to Optimize Your Setup
If the slight movement at rest is distracting, the solution is simple: Raise your deadzone slightly.
- The TMR Sweet Spot: We recommend a deadzone of 1–2%. This is enough to filter out resting movement while remaining significantly more responsive than the 10% default found in most titles.
- Consistency: Unlike traditional sticks that require you to increase deadzones over time as they wear out, TMR is rated to stay within that 1–2% range indefinitely.
If you are a "zero deadzone" purist, you can attempt to dial in the centering further using our recalibration instructions. However, remember that at 2000Hz, "perfect zero" is a digital phantom—a tiny bit of buffer is actually your friend.
We hope this helps clear up any concerns regarding our TMR sticks and modules.