An update on Hall Effect Calibration
For those who have seen our previous post, we did mention that manual calibration may only allow for no movement with a 1-2% deadzone set in game.
We have seen further progress and development in the software calibration space meaning that we can digitally calibrate the deadzone down to 0-1% without any movement!
All future Hall Effect orders will be both manual and software calibrated to be as dead center as possible.
Below, a screenshot of the Hall Effect module resting values.